Custom Channel Contents
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Contents |
Summary
This page discusses the contents of a custom channel Type of WAD.
WAD
Inside of a properly unpacked WAD, you should find at least 3 .app files. The 00000000.app file contains the icon/banner images and animations, as well as the sound to be played while clicking on the corresponding channel on the Wii's Home Menu. The 00000001.app file is the NAND Loader. The one supplied with WADder is legal, written by comex, while any that come with an Official Nintendo WAD are illegal to distribute. The 00000002.app file is the DOL to be loaded when the corresponding channel is started. It is a simple renaming operation to take out or put in a DOL. If any other .app files are present, the 02.app is NOT a DOL, but something else entirely, as are the rest of the .app files. Some WADs may be the reverse of the 00000001.app and 00000002.app naming, as they use an illegal NAND Loader, yet are still custom channels. Only trial and error can find the difference.
You should also find four other files. A .cert, a .tmd, a .tik, and a .trailer. These are used in Wii Contents.
00000000.app
Inside of a properly unpacked 00.app, you should find a folder named "meta". Inside of this folder are three .bin files. Banner.bin is a U8 Archive containing the textures that display when the corresponding channel is selected from the Wii's Home Menu, according to the also contained brlyt/brlan files. The icon.bin is the same, but displays the contained textures on the Wii's Home Menu. The sound.bin is not a u8 archive, but an encoded sound with varying base formats. See Banners for more info.
Banner/Icon.bin
Inside of these, you will find a folder named "arc". Inside of this folder should be three more folders: "anim", "blyt", and "timg". The "anim" folder contains the .blran file(s) that tell the Wii how each image should animate or move about. Inside of the "blyt" folder is the .brlyt file that tells the Wii about the images contained in the u8 archive. Now for the "timg" folder. Inside you will find a multitude of .tpl files. These are the textures that the Wii reads and displays. The properties of these images must match those specified inside of the .brlyt file.
